Introducing:

Will Jones

AKA Nickel_Pixel

Game Designer, Programmer, Technical Artist, 3D Modeler, Level Designer, Musician, lover of classic games and curator of cheesy humour


Level Design

From intricate landscapes to tight spaces, lane-based combat maps to open-choice areas, I do the work from the ground up. Everything from top-down concept drawings to environmental prop modelling to 3D construction and even engine implementation - if it's a level, then I can make it.Follow the link below to see a folder of my past and present level design work.

Technical Art

From simple muzzle flashes to beautiful skyboxes, I bring that extra POP that every game needs. Lots of experience with both the VFX Graph and Shader Graph in Unity, with some experience using HLSL.Follow the link below to see a folder of my past and present technical art work.

Modelling

I make a variety of low-poly 3D models using Blender. I do simple environmental props, weapons, vehicles, and an assortment of other objects needed in-game. I specialize in weapon design and can design all kinds of unique weaponry from the earliest concept stage to a full 3D model.Follow the link below to see a folder of my past and present 3D modelling work.

SFX & Music

I love making music and sound effects, it's probably the most fun part of making a game for me. I have been doing SFX and music work for over 4 years now and I'm not stopping anytime soon. I do all of the audio for my own games and usually make my own completely original music. With a variety of different styles, I bring a lot to the table in terms of sounds and music.Follow the link below to see some samples of the work I have done!


Contact Me: